Quest for Infamy featured in mini documentaryMarch 19, 2013, 11:48:54 AM by Broomie
Quest for Infamy was featured in a mini documentary filmed at last year's Adventure X. Also featuring a cast of amazing developers and some really cool games that were showcased at the event. Enjoy!
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The Long History Of The Adventure Game RevivalFebruary 12, 2013, 09:04:59 PM by Blackthorne
So, I'm sitting here, and the hour is growing later here on the East Coast of the United States. This is when my mind starts to get away from me - as if it almost floats two feet to the left of my head, and takes a look back at the man sitting at the keyboard.
I spent a good amount of time this evening recovering information from my old hard-drive from a dead-desktop computer. I found a lot of old IA/IQ materials - almost 10 years worth. I'd been transfering it from computer to computer for almost 10 years.... ideas, concepts... so much work that the public hasn't seen. Anyone who's been a member of Infamous Adventures or Infamous Quests can testify to the vast amount of stuff that haunts our forums and servers. It's a bit of living history, for me - tracking that time.
People have been talking about the re-birth of adventure games this year. Which is true, in a way - but for people like us - people like me - this happened a long, long time ago... 10 years ago - when Tierra/AGDI, Hero 6, Phoenix Online and eventually IA were carrying the torch of the adventure game genre. This was before "social media" took off, and our social media was our forums. We lived in them - we communicated in almost real time in them. We'd have threads with ungodly amounts of posts - and there was the usual cast of characters that haunted the forums. Names I haven't seen in a long time used to be regulars - many of them very young at the time. For instance, Broomie was merely 14 in the early days! But we were tight knit, despite the occasional flamewar for no reason.... we loved these games. And we loved that other people did too. It was kind of like finding an oasis in the desert. And we worked hard to foster that - the community was strong. But, times change - people grow up, and away, and the world moved on in a way - yet new people came in to take up the mantles in fan forums, and we kept making games. I definitely miss some of the regulars from the early days at the Tierra/AGDI forums, the AGS forums, The KQIX forums, the Hero6 forums. It was a special time.... so when people talk about this resurgence like it subtly happened, there's part of me that cries "We were here the WHOLE time!!!"
I'm glad there's more new attention on the scene, and somehow it's managed to coax our old heros and mascots out of their comfort zones to return to making adventure games. But I do miss some of the people who were there early on, and didn't hang on like some of us did. Some came back for the Kickstarters - and I reconnected with a lot of people from the old days - which was awesome.
I guess this is just a sign of how much this community, and the people, have had an impact on me - no matter how small you think you are, or maybe you think no one's read your posts - I'm pretty sure I have. Heh.
Anway... it's 2013, and I'm still here. So are a lot of my mates - and we may be relative "newbies" compared to some d...
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Pulsing, pounding workNovember 08, 2012, 11:51:17 AM by Blackthorne
Just posting a little bit about the pulsing, pounding work going on here at IQ on Quest For Infamy.
Seriously - the team has been cranking out the art and animations for the game like crazy. It's insane, really. We're also putting all the ducks in a row and getting the programming done for the new Demo V 2.0 - which will be released in December for all the current backers of Quest For Infamy. It will be released later for the general public.
I've attached here some of the promotional shots that we've released from Quest For Infamy so far, for anyone who may have missed them.
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Bt eats Marmite to Prove His Love for QFI and IQSeptember 24, 2012, 06:24:16 AM by Blackthorne
Broomie enjoys marmite. He enjoys it on toast.
I do not. I once had marmite on a dare, and I spent hours scraping my tongue, and drinking from a toilet bowl to get the taste out of my mouth.
However, with encouraging from Mr. Broom - I, Bt, have decided to eat Marmite on Toast to prove my love for all things Infamous Quest, and our beloved game, Quest For Infamy.
This will all be happening live - details to follow. Needless to say, it may be in your interest to watch me eat Marmite. It could be entertaining.
Here's the video!
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Marching Towards Infamy!September 04, 2012, 01:55:56 PM by Blackthorne
Well folks, it's been an amazing Summer for us here at Infamous Quests.
Our Kickstarter Campaign was very succesful, and we're now marching on - towards Infamy!
This game has been in the works for a while - about a year ago, while racing towards the finish-line with Space Quest 2, I began to put the wheels in motion to get this project started.
I wrote, and I wrote - I made outlines, and got ideas assembled. I wanted to make sure I had enough stuff to go on, and get a team together to work on this. I kept plugging at it, a little at a time, while we were running around like a bunch of lunatics, trying to finish up all the details on Space Quest 2.
So when I finally pitched it to Klytos in November, we had a good idea of what we wanted to do. After talking a short break following SQ2's launch - we started up Infamous Quests, and the Infamous 7 went to work creating what became the demo.
So, now - we've had more talent flock to our banner - and things are progressing really nicely here! I've been on a tear lately, trying to write more and more bits of dialogue, and coming up with more and more puzzles. I'm excited about the coming months - and I'm excited to show you what we're up to.
Demo v 2.0 was originally planned to be released during the final week of the Kickstarter - to show the backers that we took some suggestions and implemented them. However, due to a massive storm in Chucklas' area, he had no power and was forced to not work on the game, but to sweat his ever-loving face off and occasionally use his iPad to tell us that he was okay, but his freezer had a lot of melted and ruined food.
Now, we've decided to take Demo V 2.0 to another level - and add more of the game to it. What you saw in the demo was part of the game - but there were elements left out - the interiors of more shops in Volksville, and another area of Volksville. The characters that populate them - and more of the woods that surround the town! Along with some improved, top-secret game mechanics - we think you'll find playing the "intro" of the game to be a more satisfying experience.
I do not, as of yet, have the official release date for that - but I can say it will take more time, so it won't be anytime very very soon. Probably a couple of months. But, we're working on it!
As always, send me your questions, send me your photos of you being Infamous. Oh, and first person to Cosplay as Roehm gets either a Boxed Copy of the game - if they don't have one coming, or a small sprite Cameo in the game. Boo yah. So, hey, if the mood strikes you at Halloween - let'er rip!
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Meet Team InfamyJuly 05, 2012, 12:36:34 PM by Broomie
It's been an AMAZING campaign! We've reached $50,000! That is double our original funding, and it's allowed us to do so much more with not only the game, but with the presentation of it and the interaction with fans. Now, we'll be able to get the game translated into other languages and reach a wider audience. I love how adventure games transcend not only time, but also languages, cultures and countries.
I'm proud to be able to call people from all over the globe friends. This experience, making games, has brought the world into my living room and has brought me into the world at large. Some people never get that kind of experience, and for that - I thank all of you for allowing it to happen.
And the team is also comprised of people from all across the globe too! I want to invite you to watch this video - "Meet Team Infamy" and get to better know the people who are making the game. These guys are all amazing, creative and talented, and I want you to know who you're supporting.
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Behind the Scenes: ProsperoJune 06, 2012, 12:25:16 PM by Broomie
Propero - "Mr Magic"
So who is Prospero? Where did the inspiration for his look come from? Jen Pattison, aka Corrigan who is our portrait artist for Quest for Infamy explains how she designed the character, the technique and the process behind it and other cool little details.
Click the animation for a closer look at Prospero's process.
So how does he fare in game? Find out by downloading the Quest for Infamy demo and backing our Kickstarter campaign.
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More Concept Art: Unused backgroundJune 04, 2012, 10:32:03 AM by Broomie
Some more concept art. Here's one from our awesome art director, Jeremy. Tis' an unused background sketch... well, not entirely unused! Recycled is more like it!
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Latest Blog Posts
Quest for Infamy featured in mini documentary
March 19, 2013, 11:48:54 AM
The Long History Of The Adventure Game Revival
February 12, 2013, 09:04:59 PM
Pulsing, pounding work
November 08, 2012, 11:51:17 AM
Bt eats Marmite to Prove His Love for QFI and IQ
September 24, 2012, 06:24:16 AM
Marching Towards Infamy!
September 04, 2012, 01:55:56 PM